A big chunk of last year I spent developing a storyboarding pipeline for Blender. I really love that program. It has a ton of weird issues, but under the hood is a really solid piece of software that is also easily expandable via python. After all it is all open source. So hopefuly soon I will be able to share with everyone all the tools that I have been developing to have a better toolset for hybrid 2d/3d storyboarding process. In the meantime, here is a little shot from a test sequence I have been working on to test all the tools that I talk about. More to come!